From: David Scott
Submit: Post Comments
Date: 01 Dec 1996
Remote Name: tsa-03.ucsc.edu
One of the topics I am writing about in my final paper is how it is useful for games aimed at a young audience to expect that the user will not be interested in reading instructions. I suggest that such games provide guidance in small bits throughout the program and that reading and understanding all of the instructions not be necessary to playing it. For example, in my favorite game, "Oregon Trail II", you can easily get going without reading any instructions, but it helps greatly if you do. Also, hints and strategies for playing are giving to you by people you meet in the context of the game, so there is more interest in listening to them.
"They invade our space, and we fall back. They assimilate entire worlds, and we fall back. The line must be drawn here!"