Re: FN#2:draft#1:Treasure Cove, Rapid dimished interest

From: David Scott
Submit: Post Comments
VisitDate: 00/00/96
Adult-Run:
Children-Run:
Collaborative:
Unclear-Philosophy:
Bottom-up:
Top-down:
Unclear-Approach:
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Date: 20 Nov 1996
Time: 03:59:57
Remote Name: tsb-10.ucsc.edu

Comments

Besides getting it started, I didn't read anything in your field note about what you did to help Ariana learn and play the game. What kind of interaction did you have with her while she was experimenting with it? How did she react to your comments?

Certainly you would have been able to give more advice had you been familiar with the game, but while useful, I think it is unreasonable to expect all of the undergrads to have experience with all of the games. Still, you could have used the problem investigating and solving strategies you have learned through various contexts to guide for exploration. For example you could try asking her some leading questions to try to get at what she is thinking before she clicks on something? You can ask her what she has concluded based on the results of her last action.

Dave

"You know how sometimes the last sentence you said, like, echoes in your brain? And it just keeps sounding stupider? And you have to say something else just to make it stop?"

Child-Name-Age-Genger

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